What does the Red 1 mean in the game Trouble?

The red 1 means everyone else gets to take out 1 peg. You do nothing and your turn is over. If you land on the XX you go again, if you roll a 6, you go again.

Likewise, people ask, can you jump your own pieces in trouble?

This includes an opponent’s piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish.

Secondly, can you move if you roll a one in trouble? Winning the Game

If you roll a higher number, then you can’t move your piece, and your turn is over. Pegs in the Finish section of the gameboard are also safe from other players’ pegs, because other players can’t move into their opponents’ finish line.

Beside above, can you skip a turn in trouble?

Agreed. You cannot skip your turn. You can decide to move a token zero spaces (just flip them over where they are), as that counts as their move.

Do you have to warp in the game Trouble?

How do you play pop and hop instructions?

How do you start the game Trouble?

Who Starts the Game: Each player rolls the die by pressing the POP-O-MATIC once, then letting go. The player who pops the highest number goes first. Play then continues to the left of the starting player.

What are the game rules for trouble?

What do the X’s mean on trouble?

XX If you land on Double Trouble space by exact count, you take another turn!( But if you pop a 6 and land on Double Trouble, you take only one additional turn, not two.)

What does a one mean in trouble?

There is something special about rolling a 1 (thus it being in red) in this game. When a player rolls a 1, they do NOT get to move but the other players have the opportunity to move a piece from “home” into the “start” position.

What happens when you roll a 1 in trouble?

Answer: When someone “pops” a red number one, that player’s turn ends, and everyone else gets to move a new marker out onto the playing board. It speeds up the game play.

Who goes first in trouble?

If only two people are playing, each can play with two sets of pegs if desired. Who Starts the Game: Each player rolls the die by pressing the POP-O-MATIC once, then letting go. The player who pops the highest number goes first.

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